GILTWANE
The Sunder Crown broke. Its shards lodged in the body of the kingdom, and where
they landed they took root and began to rule — badly.
You are the Uncrowned. You have come back to take them.
Every shard you reclaim makes you stronger and makes you less yourself. The
throne is reachable. What sits on it at the end is the question you answer.
ARROWS ARE NOT FOUND. THEY ARE EARNED.
Four sword hits earn one arrow. Healing costs three.
So the safe option and the survival option are both paid for with aggression.
You cannot turtle, and you cannot snipe your way through. The whole combat
system hangs off that one rule.
Sword, bow, dash, parry, and a down-slash that bounces you off anything you hit.
POWER HAS A PRICE, AND IT IS PAID IN THE FICTION
Four Regents hold four Crown Shards. Beat one and you pass judgment:
CONSUME — take it by force. Strongest now. It does not leave.
BIND — take it under promise. Weaker now. Yours later, if you keep it.
RELINQUISH — leave it. No power at all — and the only path to unmaking the Crown.
Dominion and Mercy are independent, not two ends of one slider. You can be high
on both: a terrifying, effective monarch. Corruption visibly gilds your body as
it rises, and past a point the ambient dead notice you.
Eight endings. Which one you get is decided by those axes and one final choice.
THE KINGDOM KEEPS A RECORD OF YOUR FAILURES
Your journal tallies The Toll — every place that killed you, ranked, with what
killed you and when. Not a number. A map of where you are struggling.
WHAT IS IN IT
29 hand-authored rooms across six regions
5 bosses, three phases each, every one with an attack you are meant to parry
14 enemy types that ask different questions
4 Crown Shards, each granting a real ability
7 missions that only exist because of choices you made
8 endings and 36 achievements
75–110 minutes per run, and genuine reason to run it again
Full controller support. Plays in your browser — no download, no account.
MADE STRANGELY
Every one of the 48 models in this game was generated by a Python script in
Blender. There are no hand-modelled assets. Every sound and all thirteen music
themes are synthesised at runtime — the game ships with no audio files at all.
The whole thing is under 4 MB.
AI DISCLOSURE
This game's source code and writing were produced with an LLM (Claude) under my
direction. No image, audio, or asset generators were used at any point. Every
model is deterministic geometry output by a Python script in Blender, and all
sound and music is synthesised at runtime from hand-specified note data — the
game ships with no image or audio files generated by AI.
Contains flashing lights.
| Status | Released |
| Platforms | HTML5, Windows |
| Author | Teralis Interactive |
| Genre | Action |
| Tags | Atmospheric, Boss battle, Controller, Dark Fantasy, Exploration, Metroidvania, Multiple Endings, Singleplayer, Souls-like, Story Rich |
| AI Disclosure | AI Assisted, Code |
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